Construct 2 Asset Development

List Of Assets:

Player or Char

Enemy – Dragons, goblins, Slimes, Skeletons

Traps – Spikes, Dart Cannons, Falling spikes,

Weapons – Guns, Swords, Grapple hook

Win Condition – Boss, Exit, Timer runs our,

Collectibles – Coins, Gems, Gold,

Platforms – Moving, Vanishing,

 

I began blocking out a level I designed on paper, using blocks for Enemies, Coins, Pickups, player, spikes and the boss. I did this so when I next make the textures I can have an idea of where to place everything. The traps are marked in red, Coins are marked in yellow and power-ups are marked in purple.

Blockout map.PNG

Working with photoshop and grid lines I began making platforms and parts of the map outline. I think it came out really well and adding in the shading texture to it made the platforms come to life, after adding these to construct 2 I began moving and shifting them to replace the blue outlines.

creation.PNG

Adding it into construct 2 was easy and it enabled me to adjust things that needed to be. I had a lot of attempts at modifying parts of these shapes to get them right for the outline parts.

tileset.PNG

After moving around and adding in all the new parts I finally aligned all of the parts in the right place to make the game playable with the platforms. Next task will be to make a character, enemies, coins and the power-up made.

Game.PNG

After the block out, I added the tile sheet to the block out the best I could make it within the lines that the block out showed.

Adding in the player and giving the coins the collision was next thing on my list to do to make my coin be collected by the player.destroy coin.PNGThe coin gets added to a global variable called score and is displayed above the head of the player and follows the player as they move.

Follow player.PNGUsing behaviours was something I used a lot allowing me to change how things functioned and moved or reacted to the player.

Beharvor.PNGAnchor making the hud stick to the player and follow him around. Making the hud more useful than staying in the top corner of the screen. 

Collision boxes are next thing I worked on allowing me to collide with the enemy so they took a life off the player. tank collision.PNG

Collisions where set by adding more points to make the shape as much as possible it just needed to be in the shape as much as possible.Game finished.PNG

The game finally was finished with working collisions and enemy to avoid as well as spikes to dodge and avoid so you do not die. The level is very simple but gives a challenge to the player seeing how fast they can complete it.